Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015)

Main conference

Artificial intelligence
Jonathan Campbell, Jonathan Tremblay and Clark Verbrugge
Clustering Player Paths
Aaron Isaksen, Daniel Gopstein and Andy Nealen
Exploring Game Space Using Survival Analysis
Hartmut Koenitz and Sandy Louchart
Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm
Adam Summerville, Morteza Behrooz, Michael Mateas and Arnav Jhala
The Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games
Ian Horswill
Craft: a constraint-based random-number generator
Matthew Guzdial, Brent Harrison, Boyang Li and Mark Riedl
Crowdsourcing Open Interactive Narrative
Benjamin Samuel, Aaron Reed, Paul Maddaloni, Michael Mateas and Noah Wardrip-Fruin
The Scored Rule Engine: Next-Generation Social Physics
Alexander Zook, Brent Harrison and Mark Riedl
Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis
Dana Vrajitoru
A Pattern-Based Bayesian Network for the Game of Nine Men’s Morris
Mircea Traichioiu, Sander Bakkes and Diederik Roijers
Grammar-based Procedural Content Generation from Designer-provided Difficulty Curves
Brandon Packard and Santiago Ontañón
Learning Behavior form Demonstration in Minecraft via Symbolic Similarity Measures
Jacob Fischer, Nikolaj Falsted, Mathias Vielwerth, Julian Togelius and Sebastian Risi
Monte-Carlo Tree Search for Simulated Car Racing

Game design
Gabriele Trovato, Soren Johnson and Pieter Spronck
Procedurally Generated History: building a game ecosystem through autoplay
Adrian Gradinar, Jonny Huck, Paul Coulton, Mark Lochrie and Emmanuel Tsekleves
Designing for the Dichotomy of Immersion in Location Based Games
Choong-Soo Lee and Ivan Ramler
Investigating the Impact of Game Features on Champion Usage in League of Legends
Alessandro Canossa and Gillian Smith
Towards a Procedural Evaluation Technique: Metrics for Level Design
Jakita Thomas
Supporting Computational Algorithmic Thinking (SCAT): Understanding the Development of Computational Algorithmic Thinking Capabilities in African-American Middle-School Girls Through Game Design
Tommy Thompson
"With Fate Guiding My Every Move": The Challenge of Spelunky
Gillian Smith
An Analog History of Procedural Content Generation
Michael Cook and Gillian Smith
Formalizing Non-Formalism: Breaking the Rules of Automated Game Design
Annakaisa Kultima
Defining Game Jam
Miguel Sicart
Loops and Metagames: Understanding Game Design Structures
Mike Treanor, Alex Zook, Mirjam P Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine and Adam Smith
AI-based Game Design Patterns
Amy Lu
What kind of stories do children like in an active video game (AVG)? An exploratory study
Daniel Karavolos, Anders Bouwer and Rafael Bidarra
Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation
Kristian Hjaltason, Steffen Christophersen, Julian Togelius and Mark J. Nelson
Game mechanics telling stories? An experiment
Björn Strååt and Harko Verhagen
Top Versus Bottom: Game Evaluation from an Expert or Player Perspective
Martijn Kors, Erik van der Spek and Ben Schouten
A Foundation for the Persuasive Gameplay Experience
Aida Azadegan, Casper Harteveld and Steven Sutherland
Design Approach for Collaborative Cognitive Games
Steve Dahlskog, Julian Togelius and Staffan Björk
Patterns, Dungeons and Generators

Games and education
Bob De Schutter and Salvatore Papa
Return of the Gradequest - Evaluating the Third Iteration of a Gameful Course
Bob De Schutter, Danielle Eynon Black and Henk-Herman Nap
Teaching Older Adults to Play Minecraft
Stephen Foster, Sorin Lerner and William Griswold
Seamless Integration of Coding and Gameplay: Writing Code Without Knowing it
Kendra Cooper and Shaun Longstreet
Panel: Game Programs in Higher Education - Connecting Colleges with Corporations
Walt Scacchi and Kendra Cooper
Emerging Research Challenges in Computer Games and Software Engineering
Christopher Totten, Josh McCoy, Lindsay Grace and Sarah Aristil
Bug-fixing Game-like Syllabi: Evaluating Common Issues and Iterating New Pedagogical Mechanics

Game studies— social science
Magnus Johansson, Harko Verhagen and Yubo Kou
I am being watched by the Tribunal: Trust and control in Multiplayer Online Battle Arena games
John Murray, Edmond Chow and Chrisopher Connolly
Something In The Way We Move: Quantifying patterns of exploration in virtual spaces
Stephan Muller, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard Mann, Barbara Solenthaler, Robert W. Sumner and Markus Gross
Statistical Analysis of Player Behavior in Minecraft
Lina Eklund
Considering Game Companions: Implications for research and design
Edward Melcer, Truong-Huy Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr and Katherine Isbister
Games Research Today: Analyzing the Academic Landscape 2000-2014
Sebastian Deterding
The Joys of Absence: Emotion, Emotion Display and Interaction Tension in Video Game Play
Joachim Prook, Dirk Janssen and Stefano Gualeni
The Negative Effects of Praise and Flattery

Game studies— humanities
Sara Mosberg Iversen
“Not without my kitties”: The old woman in casual games
Eric Kaltman, Noah Wardrip-Fruin, Henry Lowood and Christy Caldwell
Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games
Dylan Lederle-Ensign, William Robinson, Johnathan Pagnutti and Michael Mateas
A Software Studies Approach to Interpreting Passage
James Owen Ryan, Eric Kaltman, Michael Mateas and Noah Wardrip-Fruin
Bottom-up Game Studies
Peter Christiansen
Can't See the Science for the Trees: Representations of Science in Videogames
Theresa Jean Tanenbaum and Karen Tanenbaum
Empathy and Identity in Digital Games: Towards a New Theory of Transformative Play
Miguel Sicart
Participatory Republics: Play and the Political
Espen Aarseth and Gordon Calleja
The Word Game: The ontology of an undefinable object
James Owen Ryan, Eric Kaltman, Timothy Hong, Michael Mateas and Noah Wardrip-Fruin
People Tend to Like Related Games
Joseph Osborn, Dylan Lederle-Ensign, Noah Wardrip-Fruin and Michael Mateas
Combat in Games

Interaction and player experience
Timothy Mcmahan, Ian Parberry and Thomas Parsons
Evaluating Electroencephalography Engagement Indices During Video Game Play
Theresa Jean Tanenbaum and Karen Tanenbaum
Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers
Alessandro Canossa, Jeremy Badler, Magy Seif El-Nasr, Stefanie Tignor and Randy Colvin
In Your Face(t) Impact of Personality and Context on Gameplay Behavior
Thomas Debeauvais and Cristina Lopes
Gate Me If You Can: The Impact of Gating Mechanics on Retention and Revenues in Jelly Splash
Magy Seif El-Nasr, Shree Durga, Mariya Shiyko and Carmen Sceppa
Unpacking Adherence and Engagement in Persuasive Health Games
Tony Morelli, Ethan Coggins and Molly Rossman
Usability of Back of Device Virtual Buttons
Melvin Roest and Sander Bakkes
Engaging Casual Games That Frustrate You: An Exploration on Understanding Engaging Frustrating Casual Games
Noor Shaker, Mohamed Abou-Zleikha and Mohammad Shaker
Active Learning for Player Modeling
Lindsay Grace, Dirk Janssen and James Coyle
Persuasive Content: Understanding In-Game Advertising Retention in Players and Onlookers
Chong-U Lim and D. Fox Harrell
Developing Computational Models of Players' Identities and Values from Videogame Avatars
Truong-Huy Nguyen, Magy Seif El-Nasr and Alessandro Canossa
Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games
Erin Martel, Feng Su, Jesse Gerroir, Ahmed Hassan, Audrey Girouard and Kasia Muldner
Diving Head-First into Virtual Reality: Evaluating HMD Control Schemes for VR Games
Joshua Taylor, Ian Parberry and Thomas Parsons
Comparing Player Attention on Procedurally Generated vs. Hand Crafted Sokoban Levels with an Auditory Stroop Test
Lindsay Grace
Objects of Affection: Kissing Games on Mobile Devices

Serious games
Antonios Liapis, Amy K. Hoover, Georgios N. Yannakakis, Constantine Alexopoulos and Evangelia V. Dimaraki
Iconoscope: Designing a Game for Fostering Creativity
Tobias Sturn, Steffen Fritz and Michael Wimmer
Cropland Capture – A Game for Improving Global Cropland Maps
Veronika Vanden Abeele, Pieter Tierens, Bob De Schutter, Lee De-Wit and Luc Geurts
Game-based Experiments on Human Visual Attention
Shree Subramanian, Sean Hallinan, Magy Seif El-Nasr, Mariya Shiyko and Carmen Sceppa
Investigating behavior change indicators and cognitive measures in persuasive health games
Kathleen Tuite, Rahul Banerjee, Noah Snavely, Jovan Popovic and Zoran Popovic
PointCraft: Harnessing Players’ FPS Skills to Interactively Trace Point Clouds in 3D
Kathleen Tuite and Ira Kemelmacher
The Meme Quiz: A Facial Expression Game Combining Human Agency and Machine Involvement
Jonathan Barone, Colin Bayer, Rowan Copley, Nova Barlow, Matthew Burns, Sundipta Rao, Georg Seelig, Zoran Popovic and Seth Cooper
Nanocrafter: Design and Evaluation of a DNA Nanotechnology Game
Laura Levy, Robert Solomon, Joann Moore, Jason Way, Ruitao Liu and Maribeth Gandy
Actions Speak Louder Than Words: An exploration of game play behavior and results from traditional assessments of individual differences
Brian Chau, Rob Nash, Kelvin Sung and Jason Pace
Building Casual Games and APIs for Teaching Introductory Programming Concepts

Game technology
Mubbasir Kapadia, Fabio Zund, Jessica Falk, Marcel Marti and Robert W. Sumner
Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications
Christian Reuter, Stefan Göbel and Ralf Steinmetz
Detecting structural deadlocks in Multiplayer Games using automatically generated Petri Nets
Riemer van Rozen
A Pattern-Based Game Mechanics Design Assistant
Benjamin Mark, Tudor Berechet, Tobias Mahlmann and Julian Togelius
Procedural Generation of 3D Caves for Games on the GPU

Extended abstracts

Shaun Longstreet, Kendra Cooper and Dennis Brylow
Invoking Higher Orders of Thinking in Serious Educational Games
Marina Knauer and Joschka Mütterlein
Augmented Reality Games: What Do We Know and Where Should We Go?
Stephan Muller, Mubbasir Kapadia, Seth Frey, Severin Kilngler, Richard Mann, Barbara Solenthaler, Bob Sumner and Markus Gross
HeapCraft: Understanding and Improving Player Collaboration in Minecraft
Michael Cook, Mirjam Eladhari, Adam Smith, Gillian Smith, Tommy Thompson, Julian Togelius and Alexander Zook
AI-based Games: Contrabot and What Did You Do?
Dominic Kao and D. Fox Harrell
Exigent: An Automatic Avatar Generation System
Tommy Thompson and Becky Lavender
Adventures in Hyrule: Generating Missions & Maps For Action Adventure Games
Carrie Heeter and Marcel Allbritton
Playing with Presence: How meditation can increase the experience of embodied presence in a virtual world
Santiago Londoño and Olana Missura
Graph Grammars for Super Mario Bros Levels
Allan Fowler, Foaad Khosmood and Grant Pickett
NPCAgency: Procedural Generation of NPCs
James Owen Ryan, Eric Kaltman, Andrew Max Fisher, Timothy Hong, Taylor Owen-Milner, Michael Mateas and Noah Wardrip-Fruin
Large-Scale Interactive Visualizations of Nearly 12,000 Games
Ryan Abela, Antonios Liapis and Georgios N. Yannakakis
The Coralize Tool for Creating Underwater Environments
Jonathan Lessard
Design Rationale for Natural Language Game Conversations
Dominic Kao and D. Fox Harrell
Mazzy: A STEM Learning Game
Ingmar Riedel-Kruse, Honesty Kim and Lukas Gerber
Biotic games: Integrating real living cells into digital game play
Ethan Coggins, Kevin Andrews, Molly Rossman and Tony Morelli
SonicWalker: Virtual Reality Simulation of Non-Visual Pedestrian City Navigation
Christoffer Holmgård, Antonios Liapis, Julian Togelius and Georgios N. Yannakakis
MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions
Albith Delgado and Devin Wilson
Spooky Dodgeball at a Distance
Kate Compton and Michael Mateas
Tracery: An Author-Focused Generative Text Tool
Rune K. L. Nielsen and Arne Poulsen
Troubling Perspectives on Computer Game Addiction
James Owen Ryan, Eric Kaltman, Michael Mateas and Noah Wardrip-Fruin
Tools for Game Discovery Built Using Latent Semantic Analysis
Dirk Janssen, Luis Garcia Rosario, Marcello A. Gómez Maureira and Gerben Beijneveld
Sensors at Play: A biometric framework for game developers and game users
Cameron Olson, Daniel Kauffman, Allan Fowler and Foaad Khosmood
Kanakatana: Teaching Japanese through Game Mechanics
Matthew Jensen, Tallie Casucci, Ryan Bown, Madlyn Runburg and Roger Altizer
Research Quest: Six Design Boxes and Six Iterations towards a Game to Teach Critical Thinking
Matthew Jensen, Tallie Casucci, Ryan Bown, Madlyn Runburg and Roger Altizer
Research Quest: Critical Thinking through Video Games and Interdisciplinary Collaboration

Doctoral consortium

Chris Martens
Using Proof Theory to Study Game Mechanics
Thomas Smith and Julian Padget
Semantic Descriptions for Logical Content Generation
Todd Furmanski
Towards An Ancestry and Codification of Procedural Content Generation Techniques
Alyea Sandovar
Cultural Narratives in Game Design
Dominic Kao and D. Fox Harrell
Exploring the Construction, Play, Use of Virtual Identities in a STEM Learning Game
Johanna Pirker
Learning in Collaborative and Motivational Virtual Environments
Johnathan Pagnutti and Jim Whitehead
Playing with Recipes
Joseph Mazeika
Exploring Design Motifs and Extending Visual Representation of Style
Eric Kaltman
Exploring the Technical History of Games Through Software and Visualization